![]() Specialisations mostly don't matter because most of them are just stat boost like +2 attack or +2 defence. Town portals don't have requirements, If they were usable only for heroes on level 20< then I could be okay, but without it it's retarded. In H6 and H7 AI will recruit every possible hero and will send them everywhere and you must chase them all. Heroes with no army, in H5 AI tried to recruit army on side heroes. Don't say otherwise that's a factĭynasty traits are just a expanded starting conditionsīattlefield has more variety, we can encounter random flags or traps during combatīeside blackscreen on town screen there's no game breaking bugs Town conversion, the is the best feature. (Yes, even if the game implies that there are 3 creature tiers, in the editor creatures still have 7 tiers)Ĭreature can actually destroy walls, this isn't stupid but it should be restricted to certain factions Town building is oversimplified and that's a bad thing because you can get tier 7 seven creatures at the beginning - this should be forbidden. And stupid because you can learn spells by spending ability points, that's ridiculous - wasting 1 level to get 1 spell Good because I can choose what I want, bad because there's a limited choice because some perks don't have significant affect on gameplay for example mine pillaging. Some creatures are offensive, some of them are supports, and some of them are just healersĬontrol zones are a controversial but it's a good change because it forced you to attack town, they added option to pillage enemy mines but this option is blocked by spending skill points - stupid decision, as GMTK said that game should never lock basic mechanics by "progression".Īs we speak about progression, 1st part is good, 2nd is bad and 3rd is stupid. Spells like armageddon or implosion in other Heroes games should have cooldownĬreatures got special abilities, some of them had cooldown or has limited amount of use. Spells got actual cooldown, even if the magic is weak (beside healing spells, they are OP) bless them for this because spell cooldown should be in every heroes game. New faction Sanctuary is a very fine addition to this universe and series UI is fully bindable (is this a word?), I can drag most of the buttons to the right part of the screen. We got special racial abilities that can be charged during combat. Gameplay got simplified but that's not a reason to bash this game. Graphically it looks better and works better than Heroes 7 that's the fact don't deny It is decent title and it don't deserve this whole hate (36/47% positive reviews on Steam - today) ![]()
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